* Now you can ride with horses and wargs here. * Player killing between different skins is ALLOWED (suggested :) ). * The experience point system has been redesigned -- 'help xp'. Now you may lose your level too. * New prompt. You cant change it any more. * Several new skills and spells have been added. * Monster now are grouping to each other and gain exp too. * Object stats have been redesigned, and now have an element of randomness. * There are wait states on several skills and spells. * Item carrying limits are in effect. * Monsters no longer always attack the last character into the room. They can pick on any member of your party, and they can assist other monsters. * Ghosts cann't be in rooms where is a sunlight or a fire larger than they are. * Hometown command. * Levels command. * DeathTraps are DeathTraps ... no comments. * Monsters aren't so agressive any more. * Pick is much better if you are wielding a weapon. * Doors may be hided, jammed, ruined. * Doors have differrent sizes and strength, but you can rebuild them or ruin with bash. * Items have different sizes too. * You have now trophy list. * Assist command. * You can change victim during fight with kill command. * Disengage command... you can end your fight when you aren't buffer. * You move with river and on the ice. * You can practice only some level skills and spells with one master. * There are nosummon ring now availble. * There are tracks on the ground. * New money system: gold, silver and copper pennies. * Disband group command. * You cann't quit and rent in few minutes after fight or exp gaining. * There are now random exits. * You will miss one round after loosing a balance in fight. * All items will be hided to room after corpse decaying. * Titles command. * Skill light. You need to make fire to rpotect from ghosts and cook corpses. * Items may fall down to first floor when down exit is opened. * Sacrificing gives sometimes items, no money. * Command skill for charming and ordering pets. Pets are now the best trackers. * Items and doors may be hided to room. * You may display your wait. * When you are really thirsty or hungry, you will lose hitpoints and may die. * Now you must have to group members to transport horses on high montains. * Notes have now 'stay-on-board' duration. (Maximum is your level days). * Blacks can now disarm lights too. * Shopkeepers now mend items for you size and to excellent condition in one day. * Sacrifice works for item_carried first. * Clerics train exp with cure and heal spells. * Mobs don't group so often any more. * No customize in start. There is now just a imroved GAIN command. * In fight you'll have some parries and dodges without these skills too. * The chance of parry and dodge depends of the count of victims. * Ghosts are now more protected ... their invis decreases the victim dam. * Whiteskins wimpy set over 0 doesn't evoke any experience loss. * Autodeletion works. * Rent system, camping. * Mend skill ( then you can wear out your equipment :) ) * Develop "'Guilty' title". * Now we have different languages here. * 12/07/01 New ranking system, help RANKING * 18/07/01 New char generation system. * 23/07/01 Trial colorification. * 30/07/01 Prerequirements implemented, help PREREQ. * 03/08/01 New learning system, help GAIN, UNLEARN, PRESET. * 08/08/01 Implemented repair/resize, help REPAIR, RESIZE. * 17/08/01 New round-based regeneration system. * 19/08/01 New spam customization mode, help SPAM. * 15/12/01 You can now change your Deity, help DEITY. * 12/01/02 Mobs will now remember their attackers and may hunt them down. * 13/01/02 Implemented scan command, help SCAN. * 02/02/02 New mob/object/room special_prog system. * 04/03/02 Different stores in different locations. (different receptionists) * 22/06/02 Different sun penalty for misties. * 23/06/02 Implemented sheathing weapons, help SHEATH, DRAW. * 26/09/02 Hobbits recieved -1 to their max-STR attribute. * 26/09/02 Deity Points implemented, help DEITY. * 28/09/02 New command (help BURY). Replacement for old sac * 09/10/02 Old LOOT command restored in it's original form. * 01/11/02 Leaving centrum gives few seconds summon resistance. * 03/11/02 Color, brief, auto* etc commands are now all under SET command. * 03/11/02 New (Linkless) handling. See "HELP LINKLESS". * 30/12/02 Throwing implemented. See "HELP THROW". * 02/10/03 Trophylist optimised. * 04/17/03 Sneaking is now switchable and doesn't require #action. * 04/18/03 Pattern-matching. (set AUTOCOMPLETE on)